#ifndef GAMEMAP_H
#define GAMEMAP_H

#include <QObject>

enum MapElement{
    road,
    wall,
    grass
};

class GameMap : public QObject
{
    Q_OBJECT
public:
    explicit GameMap(QObject *parent = nullptr);
    virtual ~GameMap();
    void iniByTxt(QString fileName);

    int row;
    int col;
    int** Gmap;

signals:

};

#endif // GAMEMAP_H
